![]() Fixed an issue where Skill Affinity runes could proc every level when used in combination with Summoning skills.Fixed an issue where with the Purity rune, summoned units could start healing the enemies.Fixed an issue where with the Focus Fire rune, summoned units could become unable to hit enemies.Fixed an issue where with the Vulnerable Target rune, summoned units could potentially do infinite damage.They still receive defensive benefits based on curse intensity Now that summoned units properly inherit all of the player's attributes, they no longer receive a hidden damage bonus based on the curse intensity.The following summoned units will still attract attention from enemies: Chaos Golem, Battle Moose and Cave Bear ![]() ![]() Most summoned units can no longer be directly targeted by enemies, so enemies will prefer targeting you.Summoned units should now benefit from runes as expected, for example, runes that give you a bonus based on your health or on your level will use your attributes for the calculation instead of the summoned unit's attributes. ![]()
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